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The gaming industry is one of the biggest entertainment industries in the world, with revenues of over $100 billion. It’s also one of the most rapidly growing, with revenue projected to grow more in the coming years.
But what are you going to do if you want to break into this lucrative market? How do you become a game developer? What skills do you need? What tools do you need? And how will any of this help your career?
The good news is that there are dozens of books available that can answer all these questions and more! We’ve picked our favorite 12, so check them out below! You’ll find simple explanations, fun examples, and creative inspiration. It’s like having a game development mentor right by your side, helping you unlock the mysteries of game design.
These carefully selected books invite you to explore industry pioneers’ thoughts, learn gaming mechanics, and reach your creativity on every page. Learning everything you need to know about virtual worlds is possible, from the basic rules that make for great games to the complex dance of code and imagination in these books.
This book is a foundational resource for individuals interested in creating video games. It goes beyond explaining the technical aspects of development and delves deep into the creative and artistic elements that make games engaging and memorable.
One of the key points of emphasis in Schell’s book is that game design is not merely about the mechanics or programming behind a game. It’s an art form that involves crafting experiences that captivate players and draw them into the game world. The objective is to create games that are not only technically sound but also cognitively and emotionally stimulating.
Multiplatform Game Development in C# by Joe Hocking is a well-regarded book in the world of development literature, and it is worth diving into the details of what makes it an excellent resource for both beginners and experienced developers looking to harness the capabilities of
Unity is one of the industry’s leading development platforms like The App Founders.
One of the standout features of this book is its accessibility to a broad audience. Whether you’re a complete novice with no prior experience in game development or an experienced developer looking to expand your skill set into Unity, “Unity in Action” caters to your needs.
Joe Hocking explains concepts and provides practical examples in a way that makes complex topics approachable. This inclusivity ensures that readers of all skill levels can benefit from the book’s content.
Imagine you’re building a house, and you want it to be perfect. But to do that, you need a blueprint – a plan that shows you how to put everything together. In the world of development, this book provides those blueprints.
Now, creating this code isn’t easy. It’s like solving puzzles. Robert Nystrom’s book is a guide that helps you solve these puzzles. It shows you smart ways (called “patterns”) to write your code so it’s strong and easy to manage. This means you can build your game more efficiently, making it less likely to break or have problems.
Game Engine Architecture by Jason Gregory is like a guidebook for those who dream of building their game engines. But what exactly is a game engine? Think of it as the brain and nervous system of a video game. The software makes everything in the game work, from how characters move to how the world looks and sounds.
The book gives you deep insights into how game engines function internally. It’s not just about coding; it’s about understanding the principles and concepts behind game engines. You’ll learn about things like rendering graphics, handling physics, managing memory, and creating tools for game development.
Game AI is an integral part of modern gaming, and Mat Buckland’s book is your roadmap to mastering it. “Programming Game AI by Example” provides practical code examples and algorithms to help you create intelligent and challenging AI opponents for your games.
Scott Rogers’ “Level Up!” will take you on a journey through the intricacies of game design, from concept to execution, offering valuable tips and tricks to create engaging gameplay experiences.
Game Feel is like a guidebook for game designers who want to create experiences that are not just technically sound but also enjoyable on a sensory level. It’s about making games look good on the screen and feel great.
Just like a chef adds the perfect ingredients to make a dish unforgettable, this book shows you how to add the right elements to make your games immersive and memorable for players.
This book, written by one of the best game designers in the world, goes over the most basic and important rules of game design. It shows how strategies used in board, card, and sports games can also be used in video games.
It shows you how to make amazing games people want to play repeatedly. Also, there are a lot of great examples from new VR and AR platforms in this edition. There are also examples from current games like Uncharted Four and The Last of Us, as well as Free to Play games, hybrid games, transformational games, and more.
Learning C# is a fun and easy way to simultaneously learn C# and Unity. First, you’ll learn the basics of C#. After that, you’ll learn how to make tools in Unity and use them.
Things get interesting after that. You will:
Game Programming Patterns is a cookbook of well-known design patterns that you can use to make your game run faster. You will not only learn how to write strong game loops, but you will also:
The Unity Game Development Cookbook is a hands-on guide for new and experienced Unity developers that shows them:
Therefore, scripting tricks for making 2D and 3D games that change how they play, how they behave, and how they move. Plus, a lot more.
You will learn by following rules that show you how to use different parts of the software. You’ll also find a group of short pieces that you can use for common game situations.
Making 2D games with Unity is a hands-on way to use your C# programming skills with Unity. You’ll learn much about Unity ideas like sprites, cutting up, and Tilemap. You’ll use Unity-specific tools to build a flexible game design that can be expanded. It will also teach you how to put your games on your screen.
Book Title | Key Highlights | Target Audience |
---|---|---|
The Art of Game Design | Focuses on the creative and artistic aspects of game design, emphasizing the overall experience for players. | Individuals interested in creating video games. |
Unity in Action | Provides accessibility to a broad audience, catering to both beginners and experienced developers looking to harness Unity’s capabilities. | Suitable for complete novices or experienced developers seeking Unity expertise. |
Game Programming Patterns | Offers blueprints for writing strong and manageable code, guiding developers in solving puzzles efficiently. | Developers aiming for efficient and robust game development. |
Game Engine Architecture | Acts as a guidebook for those aspiring to build their game engines, providing deep insights into the internal functions of game engines. | Individuals interested in understanding the principles behind game engines. |
Programming Game AI by Example | A roadmap to mastering Game AI, offering practical code examples and algorithms to create intelligent and challenging AI opponents. | Developers interested in implementing effective Game AI. |
Level Up by Scott Rogers | Guides through game design intricacies, from concept to execution, offering valuable tips to create engaging gameplay experiences. | Game designers looking for insights and tips in game design. |
Game Feel by Steve Swink | Focuses on creating experiences that are not just technically sound but also enjoyable on a sensory level, enhancing the feel of games. | Game designers aiming to make games visually appealing and immersive. |
Developing Games with Unity 2020 | Teaches C# in a fun way, providing hands-on experience in creating game features, solving code issues, and understanding AI for games. | Beginners interested in learning C# and Unity simultaneously. |
Game Programming Patterns | A cookbook of well-known design patterns, teaching how to write strong game loops and use components to organize game elements efficiently. | Developers looking to enhance game performance. |
Unity Game Development Cookbook | Hands-on guide for Unity developers, offering scripting tricks for making 2D and 3D games and providing rules for common game situations. | New and experienced Unity developers. |
Developing 2D Games with Unity | Utilizes C# programming skills with Unity to create 2D games, covering Unity concepts like sprites, cutting up, and Tilemap. | Individuals looking to create 2D games with Unity. |
With their wide range of topics and in-depth guides, the “12 Best Game Development Books” in this definitive list are perfect for anyone who wants to start making games. These books are very helpful because they cover different game-making areas, from planning and designing to writing and improving performance.
This carefully chosen list will help you succeed whether you’re a beginner who wants to start making games or an expert developer who wants to improve your skills.
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